Matte simply overlays one image onto another using opacity as the blending method. OverImage and baseImage are the two source images that will be mixed, destImage is where the result will go. The result image can be placed directly into either of the two source buffers. Amount is a decimal value between 0 and 1 corresponding to percentages of opacity. Type sets the alpha type to use for the composite: kAlpha, kWhite or kBlack.
Compared to the other standard composite controls, matte seems to work backwards with the top image referenced first in the function.
contributed by: Joe Maller on 22 Oct, 2002, 00:21, Applies to: FCP 3.04
Authors own their submissions and grant full use rights to the site owner.
Commercial reproduction is prohibited without prior written permission (please ask first).
The FXScript Reference is an independent resource, created and funded through user contributions and my wallet. If you find the site useful, please donate to help keep this unique resource online.
Matte simply overlays one image onto another using opacity as the blending method. OverImage and baseImage are the two source images that will be mixed, destImage is where the result will go. The result image can be placed directly into either of the two source buffers. Amount is a decimal value between 0 and 1 corresponding to percentages of opacity. Type sets the alpha type to use for the composite: kAlpha, kWhite or kBlack.
Compared to the other standard composite controls, matte seems to work backwards with the top image referenced first in the function.